Mon - Fri: 8:00 - 16:00 / Closed on Weekends Henan Zhengzhou China [email protected]

Office Address

123/A, Miranda City Likaoli Prikano, Dope

Phone Number

+86 371 86151827

idxgifactory2 dxgi1 2 h

#include <windows.h>#include <windowsx.h>#include <wrl

May 10, 2015 · Pastebin is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

$ makeWarning, configure is out of date#(cd ../SDL

Nov 03, 2015 · Pastebin is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. /bin/sh build-scripts/updaterev.sh CC build/SDL_render Jan 04, 2016 · Pastebin is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

1108970 - gfx/layers/d3d11/CompositorD3D11.cpp :Cannot

An all-in-one internet application suite, including web browser, e-mail and newsgroup client, and HTML composer. Creating a swap chain - Graphics and GPU Programming Sep 27, 2020 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

Creating a swap chain - Graphics and GPU Programming

Sep 27, 2020 · arturapps said:It seems that the pointer swapchain declared at the top of the code is not initialized. Am I wrong ?That shouldn't be a problem, the CreateSwapChainForHwnd() creates the swapchain object and fills the pointer. Errors with dxgi1_2.hNov 20, 2014 · Hi Thanks for posting in MSDN forum. If your project header files included and lib dependencies are Ok, The only reason of this problem is the version issue in operating system, DirectX SDK and windows SDK.

Failed to compile "fatal error:dxgi1_4.h:No such file or

Dec 04, 2020 · CSDNFailed to compile "fatal error:dxgi1_4.h:No such file or directory #include <dxgi1_4.h>"Failed to compile "fatal error:dxgi1_4.h:No such file or directory #include <dxgi1_4.h>"CSDN MinGW-w64 - for 32 and 64 bit Windows / List mingw-w64 Apparently, SDL2 was written against a SDK (likely mingw) that has no IID_IDXGIFactory2. The fix is to remove static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; from SDL2 (or at least ifdef it out based on some macro from dxgi1_2.h). At a glance, anyway.

MinGW-w64 - for 32 and 64 bit Windows / List mingw-w64

On 27.04.2015 20:16, LRN wrote:> At a glance it looks like SDL_render_d3d11.c declares and defines > IID_IDXGIFactory2, and mingw's dxgi1_2.h declares IID_IDXGIFactory2 as well > (and defines it in some library, likely libuuid.a). > > Apparently, SDL2 was written against a SDK (likely mingw) that has no > IID_IDXGIFactory2. > > The fix is MinGW-w64 - for 32 and 64 bit Windows / [Mingw-w64 Hi! I've got trouble cross compiling SDL2 with the latest and greatest gcc, binutils and mingw-w64. gcc version 5.1.0 (GCC) GNU ld (GNU Binutils) 2.25 and mingw-w64 v4.x (from git) I don't what is to blame. But I'm pretty sure the cross compiler it self is in good shape, since I can cross compile SDL1 without any issues.

Multi-Media Samples (MMS):d3d11_device.h Source File

virtual mfxStatus Init(mfxHDL hWindow, mfxU16 nViews, mfxU32 nAdapterNum)=0. CHWDevice::RenderFrame. virtual mfxStatus RenderFrame(mfxFrameSurface1 *pSurface, mfxFrameAllocator *pmfxAlloc)=0 Rust Game Series - Part 5 - D3D11 Device and Swap Chain Dec 05, 2019 · With the window creation in place, we have the necessary foundation to create a D3D11 device and a Swap Chain. To start using it, add

TeamCity problem with additional include directories

Jun 09, 2018 · After that I get error, C1083:Cannot open include file:'dxgi1_2.h':No such file or directory. It seems that TeamCity check availability of SDK only on build agent and than does not check existing of dxgi1_2.h at ..\..\..\..\Windows Kits\8.1\Include\um. 1. How to check that there is no installed SDK 8.1 on build agent through TeamCity. 2. [Documentation] DirectX12 Support · Issue #1755 · glfw I love using GLFW for my projects. The documentation is fantastic, and I love it. However, I need to write DirectX12. So I thought that I couldn't use GLFW as a result. So I started writing the necessary Win32 event handling code, etc. B

[SOLVED] Query Devices in D3D11 - Graphics and GPU

Dec 31, 2012 · The way I do this for DXGI 1.1 is I create an IDXGIFactory1 with CreateDXGIFactory1, and then I call EnumAdapters.The docs for IDXGIFactory2 suggest that the same approach will work, you just need to pass __uuidof(IDXGIFactory2) when calling CreateDXGIFactory.. Hi MJP, Thank you for your help. The documentation on IDXGIFactory2 qwindowsdirect2dcontext.cpp source code [qtbase/src Warning:That file was not part of the compilation database. It may have many parsing errors. Generated on 2019-Aug-02 from project qtbase revision v5.13.0-1335-gd914a5ba4e Powered by Code Browser 2.1 Generator usage only permitted with license. Code Browser 2.1 Generator usage only permitted with license.

winapi::dxgi1_2 - Rust

Search Tricks. Prefix searches with a type followed by a colon (e.g. fn:) to restrict the search to a given type. Accepted types are:fn, mod, struct, enum, trait, type, macro, and const. Search functions by type signature (e.g. vec -> usize or * -> vec)dxsdk/dxgi1_2.h at master · apitrace/dxsdk · GitHubdxsdk / Include / dxgi1_2.h Go to file Go to file T; Go to line L; Copy path Copy permalink . Cannot retrieve contributors at this time. 2466 # define IDXGIFactory2_CreateSwapChainForCoreWindow (This,pDevice,pWindow,pDesc,pRestrictToOutput,ppSwapChain) \ ( (This)

Other steel

Post Comments